طراحی چارچوب سیستمی مدرسه مبتنی بازی انگاری(گیمیفیکیشن): رویکرد فراترکیب

نوع مقاله : مقاله پژوهشی

نویسندگان

1 استادیار مدیریت وبرنامه ریزی آموزشی، علوم تربیتی و روانشناسی، دانشگاه شیراز، شیراز، ایران

2 دانشجوی دکتری برنامه ریزی درسی، علوم تربیتی و روانشناسی، دانشگاه شیراز، شیراز، ایران.

3 دانشیار مدیریت وبرنامه ریزی آموزشی ،علوم تربیتی و روانشناسی، دانشگاه شیراز، شیراز، ایران.

4 استاد مدیریت و برنامه ریزی آموزشی ، علوم تربیتی و روانشناسی،دانشگاه شیراز،شیراز،ایران.

5 دانشیار مدیریت و برنامه ریزی آموزشی ، علوم تربیتی و روانشناسی ، دانشگاه شیراز ، شیراز،ایران.

چکیده

هدف پژوهش حاضر طراحی چارچوب سیستمی مدرسه مبتنی بر گیمفیکیشن بوده است. طرح این پژوهش کیفی، از نوع سنتز پژوهشی تبدیلی و با استفاده از روش شش مرحله‌ای ساندلوسکی و باروسو انجام شده است. در گام اول پس از انتخاب تیم فراترکیب، سوالات پژوهش برای استخراج چارچوب سیستمی مدرسه مبتنی بر گیمفیکیشن تنظیم و معیارهای شمول مقالات مشخص شدند. در گام دوم، به جستجوی نظام مند منابع در پایگاه های اطلاعاتی پرداخته شد؛ در این گام 71 مقاله اولیه در اختیار اعضای تیم فراترکیب قرار گرفت که بطور دقیق تمامی مقالات مورد بررسی واقع شد. در گام سوم ارزیابی کیفیت مقالات انجام و در نهایت با توجه به معیار خروج 37 مقاله اصیل به عنوان نمونه پژوهش انتخاب شدند. در گام چهارم با تکنیک دسته بندییافته ها و تکنیک فراچکیده نویسی، تم­های باز استخراج شدند. در گام پنجم نیز ابتدا تمام عوامل استخراج شده به عنوان تم­های اولیه درنظر گرفته، طبق قاعده‌ تقلیل با درنظرگرفتن مفهوم تم­ها، خلاصه شده و نهایتابه 125مضمون پایه تقلیل یافت. پس از کاوش در بین این مضامین18 مضمون سازماندهنده سطح اول و نهایتا3 مضمون سازمان دهنده سطح دوم(درونداد، فرایند و برونداد) بدست آمد.سپس مضامین بدست آمده در مضمون فراگیرمدرسه مبتنی بر گیمفیکیشن جادهی شدند.نهایتا در گام ششم با استفاده از تکنیک‌های اعتبارپذیری و انتقال‌پذیری، اعتباریابی یافته ها انجام شد. پس از انجام مراحل پژوهش فراترکیبچارچوب مدرسه مبتنی بر گیمیفیکشنمعرفی شد که می تواند سرلوحه سیاستگذاران آموزشی در سطح آموزش و پرورش جهت طراحی و آموزش مدارس مبتنی بر گیمیفیکیشن یا بازی انگاری در سطح ملی-منطقه ای قرار گیرد.  

کلیدواژه‌ها


عنوان مقاله [English]

Designing a systemic framework of gamification-based school: a meta-synthesis approach

نویسندگان [English]

  • Maryam Shafiei Sarvestani 1
  • faride Norisadegh 2
  • Mehdi Mohammadi 3
  • Rahmat allah Marzoghi 4
  • Jafar Jahani 5
1 Department of Administration and Educational Planning, Shiraz University, Shiraz, Iran
2 Department of Educational Planning and Management, Shiraz University, Shiraz, Iran.
3 Department of Educational Planning and Management, Shiraz University, Shiraz, Iran.
4 Department of Educational Planning and Management, Shiraz University, Shiraz, Iran.
5 Associate Professor of Educational Administration, Faculty of Education and Psychology, Shiraz University
چکیده [English]

The aim of this study was to design asystemic framework of gamification-based school. The design of this research is a qualitative, using the six-step method of Sandlowski and Barroso. In the first step, after selecting the meta synthesis team, the research questions were set up to extract asystemic framework of gamification-based school and the criteria for including the articles were determined. In the second step, a systematic search of resources in databases was performed. In this step, 71 preliminary articles were provided and all the articles were thoroughly reviewed. In the third step, the quality of the articles was evaluated and finally, 37 original articles were selected according to the exclusion criteria. In the fourth step, open-source themes was extracted using the classification technique and extracurricular writing technique. In the fifth step, all factors extracted from the research were considered as open source, according to the reduction rules, considering the concepts, it was summarized and finally reduced to 125 basic themes. After exploring among these themes, 18 first level organizing themes and finally 3 second level organizing themes (input, process, and output) were obtained. Then, the obtained themes in the global theme of the gamification-based school. Finally, in the sixth step, the findings were validated using validation and transferability techniques. After conducting the research process, the framework of gamification-based school was introduced, which could be the headline of educational policy makers at the level of education to design and teach schools based on gamification or gamification at the national-regional level.

کلیدواژه‌ها [English]

  • gamified
  • gamification-based school
  • game-based learning
  • gamification techniques
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